#include "Transform.h"

/////////////////////////////////////////////////////////
//Constructor & Destructor
/////////////////////////////////////////////////////////

Transform::Transform() : position(Vector3()), orientation(Vector3()), scale(Vector3(1.0f, 1.0f, 1.0f))
{

}

Transform::Transform(Vector3 pos) : position(pos), orientation(Vector3()), scale(Vector3(1.0f, 1.0f, 1.0f))
{

}

Transform::Transform(Vector3 pos, Vector3 orient) : position(pos), orientation(orient), scale((Vector3(1.0f, 1.0f, 1.0f)))
{

}

Transform::Transform(Vector3 pos, Vector3 orient, Vector3 pScale) : position(pos), orientation(orient), scale(pScale)
{

}

Transform::~Transform()
{

}